Press J to jump to the feed. Does anyone really know how damage works in this game? Im making an UNDERTALE fangame engine called UNDERUNITY, (find it on gamejolt), I need to calcutlate how much damage the player should take when the enemy attacks them. 31 greater than the flag number. Has this Pokmon's power been boosted by an ally's Helping Hand? "rand(x)" in this case would return any number between 1 and 2. I know the damage frmula of Frisk Is based on the fight bar. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. Is Vine Lash and/or Wildfire affecting this side of the field? Names Encounter SAVE SAVE Point Stats GOLD SOUL ModesBullet Board Attack Types Dimensional Box Cell Phone (Toriel's Phone) Serious Mode Joystick Config Achievements Fun Value Press J to jump to the feed. Hello! A way of measuring someone's capacity to hurt. Please respect their decision and desist from requesting license changes in the comments. When the protagonist accumulates enough EXP, their LV increases. three Gaster Blaster hits for one frame each increases KARMA by 30, dealing an eventual total of 33 damage). An attack hitting the receiving party lowers their HP. Flamethrower 65-50%. When you kill someone, your EXP increases. There is some formula where having more attack makes attacks do more damage and having more defense means you take less damage from attacks. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The more you kill, the easier it becomes to distance yourself. simple for maximum damage you have to hit when pointer is in middle of screan. HP has been abbreviated for Horsepower or Hit Poodles from Aaron and the Dog Salad's info Checks respectively. Create an account to follow your favorite communities and start taking part in conversations. Eating food will restore HP. Each attack type corresponds to one of the SOULs of the eight humans, or the SOULs of monsters. Confused? Im making an UNDERTALE fangame engine called UNDERUNITY, (find it on gamejolt), I need to calcutlate how much damage the player should take when the enemy attacks them. Gameplay Mechanic AT can be changed temporarily during battles with ACTs or consumables. Getting hit by multiple attacks causes the KARMA increases to stack up, so if the protagonist gets hit by another attack, their KARMA may increase by five again (even if it has not finished draining yet), causing the protagonist to take one damage another six times. I updated the damage calculation code. Its primary (the one listed first) attribute damage scales at 90%, and its secondary at 65%. Both of these depend on your weapon's base damage. Conic Sections: Parabola and Focus. Just so you know, an Undertale engine written in Unity already exists (Unitale). The amount that damage to the protagonist is reduced by is 1/5 their DF, rounded normally. Select the calculator's mode of function. Green is the attack type and color of the green SOUL and is associated with Shield Mode and kindness. It is a hidden stat that the protagonist can only increase through the Cloudy Glasses, Torn Notebook, and Temmie Armor. The target width is likely the green part of the Attack Bar. I don't know the exact formula though. Weapon damage is the sum of your level damage and attribute damage. LV can be set arbitrarily high or low via file editing. Im making an UNDERTALE fangame engine called UNDERUNITY, (find it on gamejolt), I need to calcutlate how much damage the player should take when the enemy attacks them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Manage all your favorite fandoms in one place! I think the damage you deal also increases the more times you choose Fight in a battle, but that might only apply to Toriel and Asgore. License: FontStruct License. How does UNDERTALE calculate how much damage the player should take? Are there Spikes on this side of the field? The Undertale Damage meme sound belongs to the games. SORRY." Espaol - Latinoamrica (Spanish - Latin America). Gray attacks deal no damage and are used for aesthetic purposes, such as spelling out messages in the Bullet Board. I will be also trying to find it myself in the game's code. The author of this thread has indicated that this post answers the original topic. Specifically, the Torn Notebook increases INV by 1/5, the Cloudy Glasses increase INV by 1/4, and both items together increase INV by 1/3. UNDERTALE's Damage taken and dealt formula? Loading. This acronym is also misleading; traditionally, LV stands for Level. Attribute damage is increased by a percentage of your base damage for each point you add, with diminishing returns. The following is a calculator for determining how much damage a certain Item or Skill will do when used on a target with specified stats by a user with specified stats. Info: Created on 29th April 2020. Is Steelsurge affecting this side of the field? Doggo introduces blue attacks, and the attack type is used later on by Lesser Dog, Greater Dog, Dogamy and Dogaressa, Gyftrot, Woshua, Papyrus, So Sorry, Mettaton, Asgore, Sans, and the colored laser beams found in Hotland. Mud Buck 53-34%. Undertale Demo instruction manual AT ( Attack or ATK traditionally) determines the damage output of the attacking party. Problems: what is global.adef for? If only the Torn Notebook is equipped, damage is ignored once every five frames, and KR has a 50% chance to take longer to damage the protagonist. The Cloudy Glasses' and Torn Notebook's INV-boosting utility is still present, but it is reworked for the fight:[3]. While KARMA is above zero, it appears as a pink-purple health bar overlapping the usual yellow health bar, and also causes the protagonist's HP to be displayed in pink-purple text instead of white. UNDERTALE is an indie RPG created by developer Toby Fox. The more you distance yourself, the less you will hurt. It was intended that equipping only the Torn Notebook would give a 1 in 2 chance that KARMA drain is slowed down, and that equipping only the Cloudy Glasses would give a 2 in 3 chance, but due to a bug in the code, there is barely any slowdown when one of the two items is equipped. Attack. example If any of this is wrong let me know! Weapon damage is the sum of your level damage and attribute damage. Also, I have an idea: if a boss was resiatant to level of violence, you would Just deal them (damage frmula)/LV. KARMA takes one frame to drain if maxed out at 40, two frames to drain if between 30 and 39, five frames to drain if between 20 and 29, fifteen frames (or half a second) to drain if between 10 and 19, and thirty frames (or one second) to drain if between 1 and 9. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The game and a demo are available on its main website here, and trailers can be viewed here and here. When you run out of Hit Points, you lose the game. Valve Corporation. It stands for "execution points." New comments cannot be posted and votes cannot be cast. ((Character Level - 1) * 0.025 + 1) * Base Damage. Categories: -. Find more sounds like the Undertale Damage one in the games category page. In the battle room, bullets of varying color represent monster attacks. The murder level override is checked after this, ignoring the above calculation: The protagonist battles Sans if the murder level is 16 or higher. Green attacks heal the protagonist, progress the battle in some way, or both. The only way to counter white attacks is by dodging them. The stick is one kilogram and Frisk swings at 10 m/s. Share. Select the active Ruin abilities from other Pokemon on the field. when you check sans in his battle, it says that he only has 1 defense. UNDERUNITY is also easier to use and understand. Plot Mechanics I will be also trying to find it myself in the game's code. Tsunderplane and the Royal Guards also use the green attack, but their green attacks do not heal the protagonist, unlike other enemies. Red is associated with the protagonist's and the fallen human's SOULs, which may imply that the warnings are protecting the protagonist's SOUL. Last edited on 29th April 2020. All rights reserved. Is Cannonade and/or Volcalith affecting this side of the field? Has this Pokmon been revealed with Foresight or Odor Sleuth? The number in the () determines the weapon's power. This thread is archived. So, does anyone know what math Toby used to calculate this. Almost all of Sans's attacks use KARMA (KR). If a weapon scales with two attributes, then it will have two attributes damages which contribute to its weapon damage. Welcome to a RPG Maker calculator! Game Elements Level damage is calculated like so: ( (Character Level - 1) * 0.025 + 1) * Base Damage Attribute damage is increased by a percentage of your base damage for each point you add, with diminishing returns. Now the next person looking for it will find it in the myscellaneous section.) Because neither flavor text nor Sans explain KARMA in-game, it is unclear if it is linked to the lack of invulnerability during the fight which allows attacks to hit up to thirty times per second. From a narrative standpoint, it follows the concept of determination in the game. After the Undertale v1.001 patch, the blue attacks use a slightly different shade of blue so it can be easier to see for people who are colorblind.[1]. The code for damage calculation is rather spread out, and there's a lot of code still there that's unused, so I thought I'd make a post about what I found. The number in () denotes the defense of your armor. All rights reserved. [3] The two items also slow down the rate at which KARMA drains, increasing the frame delays to 2, 4, 8, 20, and 40 respectively when equipped together. Unitale uses Lua, an scripting language that can be complicated at times, unitale also doesn't include a visual editor. Compiled all of the sound effects from Undertale into easily convertable youtube videos for people to use! This means that even if the protagonist does not get hit by any more attacks, even while the menu is open, they slowly take one damage five more times, for a total of six damage (after which KARMA goes back down to zero). Has the Pokmon boosted all its stats one stage? Is it just attack / defense or something more complex? Is this Pokmon protected by Reflect and/or Light Screen? Will you show monsters standing in your way MERCY, or slaughter them all? Created on 29th April 2020. As soon as someone has figured out the "context" of something that has been extracted, it should be OK to talk about it elsewhere. From what I can gather, each projectile has it's own specific attack value that's based off the monsterat variable specific to that monster. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Undertale Wiki is a FANDOM Games Community. Is the Pokmon protected by an ally's Aurora Veil? It's about how the game calculates how much damage you take whenever you get hit. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The protagonist's base AT increases with LV and equipping a weapon. This means that your first point in strength will add 1.625% of base damage for a great axe and 1.463% for a hatchet. Defense. Created by Honko, maintained by Austin and Kris. Finally, there are a number of monsters with special rules regarding damage calculation. It also calculates how many hits a Battler will need to preform on another Battler while using a . The attack type first appears with the colored laser beams found in Hotland and is also used in the fights against Pyrope, So Sorry, and Asgore. Valve Corporation. I think the damage you deal also increases the more times you choose Fight in a battle, but that might only apply to Toriel and Asgore. Endings Next up. Gameplay Mechanics Likewise, monsters take more damage the lower their HP is, because you are more determined to kill them. The original sound files can be found here: http:/. SORRY. Whenever KARMA is above zero, it eventually drains back down to zero in increments of one, inflicting one damage with each drain. Download Make. [2] This means that for every 5 defense (starting at 3) the protagonist takes 1 less damage. All trademarks are property of their respective owners in the US and other countries. This means that with both items together, the protagonist obtains a single frame of INV every three frames, causing Sans's attacks to hit up to 23 times per second instead of 30. Resting at the Inn or MTT Resort Bedroom fully heals and raises the protagonist's HP to up to 10 points above its cap. These colors are the attack types. Atk here is +10 more than what is shown on the player's stats screen, right? The protagonist's maximum HP starts at 20 and only increases when their LV does. Upon reaching 0 HP, the protagonist's SOUL snaps in half and shatters, sending them to the GAME OVER screen and loading the last SAVE Point or autosave. Click on the stars to rate this FontStruction. Until LV 20, HP is calculated as 16 + (4 LV), AT is calculated as -2 + (2 LV), and DF is calculated as (LV - 1) 4, rounded down. The items that increase INV, the Torn Notebook and Cloudy Glasses, grant small fractions of INV during the Sans battle. What does "Rand" stand for in terms of math? For KARMA to stack up linearly, the protagonist must be hit by separate attacks (e.g. Most stats increase as the protagonist's LV rises, although other methods can increase the stats. It also acts as a gameplay incentive to try and avoid attacks, instead of tanking and healing. Has this Pokmon been affected by Leech Seed? Privacy Policy. "round(x)" rounds the number or equation inside the parentheses. It's an acronym. 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